Makerspace 1 a 2
- spaces for working with technology
- available to the entire MU community and the general public
- available after completing training and booking
- Arna Nováka 1 premises, building F (main library building)
- Makerspace 1, 4th floor | Makerspace 2, -1st floor
Makerspace 1
Makerspace 1 is located on the 4th floor of the main library building. To gain access to it and be able to use the technologies, you need to undergo training and make a reservation in the room calendar.
Individual training Send a query
Available technologies and equipment
Warning
Laser Artisan 3v1 Snapmaker is currently out of order
3D printing
Original Prusa i3 MK3S
- print area: 25 × 21 × 21 cm
- supported materials: PLA, PETG
- You can use your own suitable reisin or purchase it at the Information Desk.
- nozzle: 0,4 mm
Equipment
- Prusa3D Slic3r program installed on the Makerspace laptop
- SD card for transferring designs
3D print instructions
- Preparing the printer
- Check that the pad is clean; it is very important for printing. Dirty pad = the first layer will not adhere.
- Preheat the printer for the material you want to use (PLA, PETG). The printer will prompt you to load the filament. Trim the end of the filament into a sharp point for easier insertion.
- Entering the G-code
- Prepare a G-code for the printer. If you do not have the code, create it in the appropriate program, e.g., Prusa3D Slic3r, Cura.
- Creating the G-code using Prusa3D Slic3r
- On the Makerspace laptop, run the Prusa3D Slic3r program and insert a file with the extension (.stl, .obj) into it. At the top right, set the resolution parameters (simple is enough), print settings (e.g., 0.15 mm QUALITY), filament type and printer. If necessary, change the settings in the support field and the infill field. Then click the Slice button at the bottom right to export the G-code for the printer.
- Printing the model
- Save the file to an SD card or USB drive.
- Insert the device into the printer and use the Print from SD option to print the model.
- Finishing the printing
- Remove the filament disc from the printer and turn it off.
- Return unused filament to the Information desk, where you will also pay for the used material.
Manuals and tutorials
Virtual and extended reality
Headsets
- HTC Vive Pro, available in Makerspace
- USB-C 3.0 interface, Bluetooth
- Meta Quest 3, available at the Information desk to be used only in Makerspace
- USB-C 3.0 interface, Wi-Fi
Safety instructions
Stop using the device immediately if you experience any of the following symptoms:
- tiredness, discomfort, eye and headache,
- altered, blurred or double vision, or other visual abnormalities,
- dizziness, seizure, nausea,
- feeling of disorientation, disturbed balance or hand-eye coordination,
- involuntary movements, twitching of muscles or eyes,
- loss of consciousness,
- excessive sweating or salivation,
- feeling dizzy or drowsy,
- symptoms similar to seasickness.
The use of the technology is not suitable for individuals with epilepsy. Virtual reality is challenging for all the senses and could cause shock or unpleasant headaches.
HTC Vive Pro instructions
- Equipment preparation
- Check that the cables are connected properly. Check network connection.
- Turn on the computer and open VIVEPORT or STEAM.
- Log in to the selected service with your credentials or register.
- Make sure there are no obstacles in the movement zone.
- The headset cable is designed for distances that match the VR grid (a square grid appears at the edges of the VR zone to indicate its boundaries). The center of the zone is determined by the headset suspension.
- Using the device
- Run the desired program.
- Hold the controllers in your hands and put the straps on your wrist. Put the glasses on your head.
- If the glasses cable gets stuck, pull it slightly.
- Take a break of 10–15 minutes every 30 minutes.
- Finishing your work
- Return the glasses and controllers.
- Log off the VIVEPORT or STEAM service and turn off the computer.
Sewing
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Sewing machines
- Brother FS70WTX
- Brother Innov-Is A60SE (dále jen Brother A60)
Equipment
- spare needles, thread in basic colors, tailor scissors, tailor scissors for left-handed people, seam ripper, pins, safety pins, chalk, tailor tape measure, wooden tape measure, tailor square, user manuals, user guides, fabric scraps for test sewing
Technical specification
- basic, special and decorative stitches: straight, hem, overlock, blind, reinforced, stitches for sewing elastic fabrics, embroidery stitches, ...
- programs to create buttonholes
- adjustable stitch length and width, adjustable sewing speed, double needle sewing option
- option to sew without the foot control using the START/STOP button
- machine features: control panel, foot pedal, lighting, free arm, reverse button, sewing speed settings, stitch size adjustment buttons, upper threading mechanism, second thread spool pin for double needle sewing
- equipment: presser feet, screwdriver, plastic bobbins
- Brother A60: upper thread bobbin caps
- Brother FS70WTX: extension table for sewing larger items and more
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Sewing instructions
- Turning the sewing machine on
- Check that the machine is plugged to the electric outlet. Connect the foot controller.
- Turn on the machine with the On/Off button.
- Inserting the thread
- Place the upper thread on the bobbin pin and thread the machine according to the numbered instructions.
- Wind the lower thread onto the bobbin according to the printed instructions. Insert the bobbin with the thread wound onto it into the lower feed dog.
- Setting the stitching
- Select the type, length and width of the stitch and the appropriate presser foot. Its letter designation lights up on the display when the stitch type is selected.
- Starting the machine
- Place the fabric under the presser foot. Lower the presser foot onto the fabric.
- Press the pedal/activate the START button and adjust the sewing speed according to your experience.
- Turning the sewing machine on
Engraving and cutting
Artisan 3v1 Snapmaker
- multifunctional modular device
- 40 W laser module for engraving and cutting is available in Makerspace
- basic graphic work and G-code preparation in the free Snapmaker Luban software
Equipment
- Snapmaker Luban SW installed on a Makerspace laptop
- USB drive for transferring designs
- bring your own material (wood)
Technical specifications
- device control via 7-inch display
- working area size: 400 mm x 400 mm x 400 mm
- supported materials: hard and soft wood (poplar, linden, beech, oak, etc.)
- for example: poplar plywood, thickness 4 mm; beech plywood, thickness 4 mm
- supported file formats: .stl, .svg, .png, .jpg, .jpeg, .bmp, .dxf
Cutting and engraving instructions
- Generate G-code using the free Snapmaker Luban software (on your computer or laptop in Makerspace) and save it to a USB drive.
- Insert the USB drive into the control unit and set the width of the material you will be working with.
- Use the buttons to move the plate and module to set the starting point for cutting (engraving).
- Use the run bound function to make sure where the cutting beam will move and that it will not go outside the material.
- After starting, you can monitor the progress of the machine and the estimated time on the display.
- If you suspect a non-standard or dangerous situation, you can stop the entire process at any time by pressing the red emergency button on the control unit.
Manuals and tutorials
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Cutting plotter Expert II-24
Equipment
- Sure Cuts a Lot software installed on a laptop in Makerspace
- black and white foil available for purchase at the Information desk
- additional colored foils available upon request at makerspace@phil.muni.cz (color chart available at the Information desk)
Technical specification
- printig area up to 600 mm
- supported materials: adhesive, iron-on and magnetic foil, paper
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Cutting instructions
- Preparation for cutting
- Prepare your graphics in Sure Cuts A Lot; you can use video tutorial.
- Insert the appropriate size of plotter foil, adjust and lock the pressure rollers so that there are no excessively long loose ends on the sides of the foil. Avoid areas marked with white sections.
- Turn on the plotter using the switch on the left side of the device cover.
- Starting cutting
- In Sure Cuts A Lot, start cutting using the Cutter icon or from the Cutter — cut to GCC menu.
General recommendations
- The software enables you to change the setting of Pressure and Speed depending on the material used. By default, the values are set to 70 g and 15 cm/s. We recommend using default values; for cutting detailed graphics, we recommend reducing the speed.
- Other options can be set before running the job, such as image mirroring.
Safety instructions
- Never touch the tip of the cutting tool from under the case, you could cut yourself.
- Do not try to forcibly pull out the incorrectly loaded medium or pad. This may damage the machine.
- Preparation for cutting
Button making
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Button makers
- 2 machines with dies measuring 37 mm and 56 mm in diameter
- maximum paper weight 200 g/m2
Equipment
- graphic cutter with 37 mm and 56 mm attachments
- 37 mm cutting pliers
- blank badges with pins and magnets with bottle openers available for purchase at the Information desk
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Downloadable emplates
You can use .jpg template or design the buttons directly in the .pptx document – it contains the templates for both 37 mm and 56 mm sizes.
- Solid circle indicates the size of the underlying area (including the folded edges).
- Dashed circle indicates the area of the button itself (what will actually be visible). It is recommended to erase or overlay the dashed circle before printing.
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37 mm (JPG, 626 kB) 56 mm (JPG, 427 kB) 37 a 56 mm (PPTX, 47 kB)
Videotutorial (CZ)
Ozobots
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Ozobot Classroom Kit
- educational set of 12 EVO ozobots
- available for loan with an ISIC card at the Information desk, to be used only in Makerspace
- the package includes a charging pad with adapters
- you can borrow wooden puzzles (after ordering via library catalogue) for creating tracks
- own sound output, proximity sensors, possibility of mutual communication between ozobots
Instructions and links
- possibility of programming via ozoblockly.com or manually with a marker (code table)
- official Youtube channel
- other educational toys in the library catalogue
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Equipment
- Cordless drill (Bosh)
- Cordless vacuum cleaner (Eta)
- Flat file
- Hammer
- Hot glue gun (Dremel)
- Hot air gun
- Jigsaw + blades
- Multi-sander (Dremel)
- Pliers
- Set of screwdrivers
- Set of small clamps
- Set square
- Steel clamps
- Steel ruler
- Rubber mallet
- Utility knife
How to get access to Makerspace 1
You will be granted access to the Makerspace after completing training in at least one of the available technologies. The training is free of charge. New lessons and workshops are posted on the second-to-last Tuesday of the month for the following month.
After gaining access, you can enter the room by attaching a chip card to the reader next to the door.
The training sessions are in Czech only. Please arrange individual training if you do not speak Czech, or switch to Czech version of this page to choose a session.
How to book Makerspace 1
Check the room availability in advance.
After signing in to your Microsoft 365 account, create a new event in your Outlook calendar, name it using the name of the technology you want to use, and select room FF, Grohova 9, building E, 04011, Makerspace UK FF from the list.
In order for your reservation to be approved, you must undergo training for working with the selected technology. It is advisable to book in advance.
Detailed reservation instructions
1. Signing in to your Microsoft 365 calendar
- You can use the web interface at outlook.office.com/calendar
- Enter your email in the UČO@muni.cz format and a single sign-on window will open.
2. New event
- Create a new event after opening the calendar.
3. Event details
- Enter the name (technology you wish to use), date and time of the event for which you want to reserve the room.
4. Room selection
- Start typing makerspace in the location field and select FF, Grohova 9, building E, 04011, Makerspace ÚK FF.
5. Submission to the calendar and approval
- After adding the location, click on the Send symbol to save the event.
Makerspace 2
To gain access to Makerspace 2 and be able to use the technologies, you need to undergo training and make and book the room. At the selected time, please wait at the Information desk to be picked up by an MS2 attendant.
Available technologies
DTF printing
DTF Printing
DTF is a textile printing technology that works by printing onto a special film and then transferring the design to the fabric using a heat press or an iron.
Available equipment
DTF 440 PLUS textile printer (40 cm) with Epson i3200 print heads
What materials can you print on
textile materials (cotton, cotton blends, polyester, denim, softshell)
paper, cardboard
wood, cork
other absorbent materials
What can be printed
high-resolution images or text in .png, .jpg, .tiff, or .pdf format
ideally on a transparent background
maximum printable area dimensions are 35 x 40 cm
the service is charged based on the length of the film (current price list)
Procedure
- Preparing the image
- Upload the image to the Digital Factory software.
- Set the image size (if you upload multiple images at once, they will automatically be arranged to take up as little space as possible).
- Do not print an image larger than 35 cm in width (the film width is 40 cm) and 40 cm in length — larger films are difficult to work with.
- Do not rotate or flip the images; the system automatically adjusts them for proper printing.
- Printing
- Start printing.
- The printer first applies the color image (CMYK) to the PET film and immediately applies a layer of white ink on top of it.
- Let it dry for 10 seconds.
- Sealing the image
- Apply powder to the film so that the white ink is covered; gently tap off any excess.
- Carefully insert the film into the finisher and let the powder melt (approx. 20 seconds) — the result should be a smooth layer of adhesive.
- If the powder is not fused sufficiently (the powder has not melted into a uniform layer, and you can still see individual grains), the print will not adhere properly to the fabric.
Place the film back into the finisher. - If you fuse the powder too much (the film changes color and curls), reprint the design.
- Transferring to fabric
4a) Using a heat press (160°C)
- First, iron the fabric. Place a sheet of baking paper underneath the fabric (to prevent the adhesive from seeping through).
- Place the design on the fabric (white side down), place another sheet of baking paper on top of the design, close the press, and and leave for 15 seconds (as set).
4b) Using a domestic iron
- First, iron the fabric. Place a sheet of baking paper underneath the fabric (to prevent the adhesive from seeping through).
- Place the design on the fabric (white side down), then place another sheet of baking paper on top of the design.
- Set the iron to the cotton setting (3 dots on standard irons). Iron evenly (about 10 times). Allow the design to cool, then carefully peel off the film.
- Repeat the ironing process once more.
Embroidering
Embroidery machine
- Janome MB-4
Equipment for the embroidery machine
- spare needles, pre-wound thread bobbins (white), polyester threads in basic colours, tear-away stabiliser (white, black), cut-away stabiliser, water-soluble stabiliser
- M1 hoop (240x200), M2 hoop (126x110), M3 hoop (50x50)
- detailed instruction manual for the embroidery machine
- Artistic Digitalizer software for pattern design
Technical specifications of the machine
- 4 needles (automatic 4-colour thread change function)
- maximum embroidery speed 800 stitches per minute
- automatic thread trimming controlled by the embroidery programme and machine settings
- automatic thread break detection (the programme reverts a few steps)
- pattern import via USB
- touchscreen
Important information
- suitable fabrics for embroidery: canvas, high-quality cotton, fleece, terry cloth
- fabrics not recommended for embroidery: thin, delicate materials, wool, denim, stiff fabrics
- the pattern should have a maximum of 4 colours
- you cannot use your own threads – we use special threads suitable for the embroidery machine
- before final embroidery, we recommend embroidering a test sample on a similar fabric
in the case of stretchy fabric or fabric with a pile, it is advisable to use both an upper and lower stabiliser (e.g. water-soluble stabiliser – dissolves when soaked in water) - when embroidering text, it is advisable to create the design directly in the Artistic Digitalizer programme (which offers a wide range of fonts)
- embroidery is charged according to the size of the hoop (current price list); we do not charge for test embroidery
Procedure
- Preparing the embroidery design
- A) Download the design in .jef or .jef+ format for free, or purchase it online (e.g. sicistroje-shop.cz, embroideres.com).
- B) Download the design as a vector icon in .svg format (e.g. nounproject.com).
- Import the design into the Artististic Digitalizer programme (File – Import) – the vector file will automatically be converted into a outlined design. The programme is only available in Makerspace 2; the embroidery machine operator will assist with the process.
- You can download Inkscape for free; you will need the Ink/Stitch extension. This free extension transforms Inkscape into fully-fledged digitising software that converts vector curves into stitches for the embroidery machine.
- C/ Import an image in .jpg or .png format.
- Choose simpler images without a background; we’ll help you prepare the image in Artistic Digitalizer.
- Setting up the embroidery machine
- Check that the power cable is plugged into the machine and the socket.
- Switch the machine on using the on/off button.
- Threading the machine
- Thread the selected colour of upper thread onto the bobbin pin and guide the thread according to the numbered instructions on the machine.
- Alternatively, cut the existing thread at the top of the bobbin, tie a new thread to it and pull it through to the needle.
- Clamping the fabric into the hoop
- Place the stabiliser on the wrong side of the fabric.
- Place the fabric between the inner and outer parts of the hoop. Stretch the fabric taut and tighten the tension screw. The fabric must be stretched as taut as a drum.
- Insert the hoop into the hoop holder so that it clicks into the groove.
- Make sure nothing is obstructing the movement of the hoop.
- Loading the embroidery design
- Load the edited embroidery design from the Artistic Digitalizer programme in .jef or .jef+ format onto a USB stick, taking care to set the hoop size correctly in the programme (M1, M2, M3).
- Insert the USB stick into the embroidery machine and open the design. Set the thread colours according to the colours you wish to use for the individual parts of the embroidery.
- The options for editing the design directly on the machine are limited (you can scale the design up or down proportionally, or rotate it).
- Embroidery
- Press START – the machine will ask you if you have the correct hoop; please check (M1, M2, M3).
Possible errors
- Thread breakage – the machine will stop automatically and rewind a few steps so that the pattern remains compact.
- Excessive thread tension – the bobbin thread is visible on the right-side face (loosen the upper thread tension).
- Insufficient thread tension – loops and loose stitches form (tighten the upper thread tension).
Frequently asked questions (FAQ)
I am having trouble with technology, what to do?
Use the landline in the room to call the Information Desk – dial 6303.
Why was my Makerspace 1 reservation rejected?
- You did not undergo training for working with the selected technology.
- You tried to make a reservation for a time outside of library’s opening hours.
- You tried to make a reservation longer than 240 minutes.
- You tried to create a recurring event.
None of the above applies to you? Contact us at knihovna@phil.muni.cz and we will find out what the problem is.
How to cancel my Makerspace 1 reservation?
Delete the created event in your Outlook calendar (web interface) or delete the location in the event.
What if I have an electronic ISIC card and therefore do not have a chip card to enter Makerspace 1?
Before your reservation, stop by the Information Desk and we will lend you a chip card in exchange for any form of ID.
How to access Makerspace as a graduate?
You must undergo training for the selected technology. Without being affiliated with the university and having an active M365 account, it is not possible to make a reservation, and without a chip card (ISIC), it is not possible to enter the room. If you are interested in working with technology and have undergone training, please contact us at knihovna@phil.muni.cz. We will make a reservation for you upon agreement and lend you a card at the Information Desk.
Can I work with the technologies if I am not a MU student or an employee?
Anyone can sign up for the training lessons. However, it is not possible to make a reservation without an active M365 account, and it is not possible to enter the Makerspace without a chip card. If you are interested in working with technology and have attended a relevant lesson, please email us at knihovna@phil.muni.cz.
Some of the technical equipment in Makerspace was purchased from the project funds IROP Technical revitalisation and protection of the fund of the Central library FF MU (TROF), reg. č. CZ.06.04.04/00/22_002/0000009.